Making it happen
XNA Postprocessing Effects
XNA has a great component system for adding rendering plugins, for example download this, add the BloomComponent to your Game class and, voila, you have HDR-like bloom applied in postprocessing. You also can do displacement mapping by using another sample.
| Print article | This entry was posted by andrei on March 27, 2008 at 2:21 pm, and is filed under Uncategorized. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
