Making it happen
Trick to get transparent OpenGL images
As the Microsoft OpenGL software renderer doesn’t support destination alpha you can’t directly get a transparent background (i.e. alpha 0) with some objects (alpha 255) on it. However you can do the following:
| Print article | This entry was posted by andrei on March 13, 2007 at 4:48 pm, and is filed under Uncategorized. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
