Making it happen
OpenGL shaders
I did some normal mapping in OpenGL for some University project, ATI only unfortunately (had to bring the videocard for demoing). DirectX 8.1 equivalent OpenGL shaders have very poor support (i.e. code on the net), and you *have* to build two shader versions, as ATI and nVidia have different extensions (not sure how much different though). We may use shaders for optimizing rendering in our next project also, so this quick test was very welcomed.
| Print article | This entry was posted by andrei on May 29, 2005 at 1:20 pm, and is filed under Uncategorized. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |
